The Simpsons Game 100% Completion with All Secret Levels

Game GuidesThe Simpsons Game 100% Completion with All Secret Levels

Think you finished The Simpsons Game? Think again.
Most players stop short of true 100%.
Getting 100% means collecting every Duff Bottlecaps, Krusty Koupons, Malibu Stacy Seals, Try-n-Save Coupons, finding every video game cliche, finishing all story and bonus missions, and beating all hidden challenge levels.
Many coins hide behind abilities you only unlock later, so you’ll have to backtrack and use the right family member.
This guide walks you step-by-step through coins, bonus triggers, and the exact unlock conditions for every secret level so you can finally hit 100%.

How to Get 100% Completion in The Simpsons Game (Quick Start)

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Getting 100% in The Simpsons Game means you’re collecting every character coin, finding all the video game clichés, finishing every story mission, clearing bonus missions as they unlock, and beating all the hidden challenge levels. The game tracks everything through separate counters in the pause menu (character coins for Homer, Bart, Lisa, Marge, plus clichés, level percentages, bonus unlocks). Each family member’s coins are color coded and stuck in spots where you’ll need their specific ability. Homer Ball dashes, Bartman glides, Lisa’s Hand of Buddha meditation, Marge’s megaphone mob commands.

Story missions give you the biggest chunk toward 100%. But the real work? Backtracking through levels once you’ve got late-game abilities. Early levels hide coins behind skills you don’t have yet. Clichés sit in weird spots that need specific character combos or puzzle solutions. Bonus missions pop up after you hit coin thresholds or finish certain chapters, and each one bumps your total up a few more points.

What you need for 100%:

  • All Homer coins (Duff Bottlecaps) across every story and bonus level
  • All Bart coins (Krusty Koupons) using Bartman glide and grappling hook
  • All Lisa coins (Malibu Stacy Seals) through meditation puzzles
  • All Marge coins (Try-n-Save Coupons) by recruiting mobs and accessing Maggie air ducts
  • Every video game cliché hidden in story levels and bonus stages
  • All story episodes, all bonus missions, all hidden challenge levels

Hidden levels unlock when you meet certain requirements. Usually a mix of total coins collected, story chapters done, or beating a level under target time. Some are character challenges (Homer-only gauntlets, Bart glide races). Others are mob-kill arenas or timed obstacle courses. Once a hidden level shows up in your level-select menu, you’ve got to finish it and grab any items inside to push that completion percentage to 100%.

Complete Level-by-Level Story Walkthrough

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The story runs through 16 episodes. Each one’s a parody of a popular game or genre. Every level makes you switch between two family members to solve co-op puzzles, and each hides character coins and clichés in ability-gated spots. This walkthrough flags key puzzle solutions, boss strategies, and collectible checkpoints so you know when to come back with upgraded abilities.

  1. Land of Chocolate (Homer solo) – Cross the chocolate river, destroy four Marge chocolate fountains (one early, three near the giant cake), press the cake button to move ice-cream cookies, climb to the top, smash the White Chocolate Rabbit to trigger Homer Ball mode, then dash inside the cake hitting chocolate rabbits and carts until the dream ends. Collectibles: 5 Duff Bottlecaps and 1 cliché.

  2. Bartman Begins (Homer/Bart) – Stop three teenagers in the Springfield Natural History Museum by working through dioramas. Homer stands on pressure pads to create steps for Bart, then you swap to Bart for slingshot target sequences. In the space display, Homer activates the inactive fan so Bart can glide across planetary rings. Final teen takes a direct slingshot hit. Collectibles are tucked in diorama side rooms and behind fan platforms.

  3. Around the World in 80 Bites (Homer/Bart) – Timed eating challenge starting with 2 minutes. Each regional entry (Australia, Mexico, Germany, France, Scotland, Italy, America Land) adds +2 minutes. Work through themed areas using Homer Ball dashes and Bartman glides. Final puzzle: remove the ring of dancers and lower the Statue of Liberty three times by dashing into it, which drops the giant hamburger. Dash into the burger to win.

  4. Lisa the Tree Hugger (Bart/Lisa) – Stop Mr. Burns’ deforestation by alternating Bart’s platforming and Lisa’s meditation. Use “pray stations” at least four times to move stumps, pipes, hats, barrels. Destroy porta-potties to stop logger spawns. Timed rescue: after a cutscene, you’ve got 1 minute to save Carl and Lenny. Final hit is Bart’s slingshot on the moving grinding machine target.

  5. Mob Rules (Lisa/Marge) – Marge builds a protest mob by recruiting seven allies (Ned, Apu, Mrs. Krabappel, Smithers, Abe, Moe, a convict). Destroy at least six Grand Theft Scratchy floats blocking paths. Use Maggie to crawl through air ducts and turn three valves inside City Hall while dodging steam jets. Mayor notices the protest after valves are turned.

  6. Enter the Cheatrix (Bart/Lisa) – Unlocks three critical ability boosts: Grapple for Bartman’s hook range, Super Saxophone for enemy confusion, Power Flick for meditation attacks. Navigate virtual environments using both characters’ upgraded powers. Collectibles: 8 Malibu Stacy Seals and 8 Krusty Koupons.

  7. Day of the Dolphin (Bart/Lisa) – Beach level with dolphin enemies and water hazards. Lisa’s meditation moves floating platforms. Bart’s glide crosses gaps. Multiple collectible clusters are hidden behind breakable walls and inside dolphin-guarded caves.

  8. Shadow of the Colossal Donut (Homer/Bart) – Stop the rampaging Lard Lad statue by shooting three hatches in sequence: rear-end hatch, back hatch from higher ground, hatch behind head. Climb the statue using Homer Ball wall-climb on ledges. Pull wires at each hatch to deactivate Lard Lad.

  9. Invasion of the Yokel-Snatchers (Homer/Bart) – Alien invasion parody with spaceship interiors and anti-gravity sections. Homer Ball breaks through ship doors. Bart’s hook swings across beam gaps. Collectibles include hidden jumping wheels and pods that need specific character abilities.

  10. Bargain Bin (Homer/Bart) – Timed rescue of 8-bit Simpsons from Will Wright. Use Bart’s grappling hook to throw a walkway switch. Homer Ball dash-breaks doors. Coordinated floor-button puzzle needs both characters on buttons at the same time. Helium tank transforms Homer into floating Homer Ball for springboard traversal. Final switch frees the 8-bit family.

  11. NeverQuest (Homer/Marge) – 2D platforming sections with gold key collection and 3D dungeon exploration. Marge’s mob builds bridges. Homer Ball smashes obstacles. Meditation statue puzzle: place three lanterns on pillars by using Lisa at pray stations. Collectibles: 12 Duff Bottlecaps and 12 Try-n-Save Coupons. Unlocks NeverQuest costumes.

  12. Grand Theft Scratchy (Lisa/Marge) – Open-world parody with 17:30 target time (one of the longest challenges). Marge’s mob destroys GTS vehicles. Lisa’s meditation manipulates traffic obstacles. Maggie air duct sections access blocked areas. Collectibles: 12 items per character.

All Character Coin Locations

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Character coins are color-coded collectibles unique to each family member. Homer’s Duff Bottlecaps are bronze, Bart’s Krusty Koupons are red, Lisa’s Malibu Stacy Seals are pink, Marge’s Try-n-Save Coupons are blue. Each coin type shows up only where that character’s abilities work, so you’ll backtrack to early levels once you unlock upgrades like Bart’s extended grapple or Lisa’s freeze power. Coins in hub areas (Springfield) and story levels count separately. The game tracks each category on its own in the pause menu. Grabbing all coins for a single character usually unlocks a trophy or achievement tied to that family member.

Homer Coins (Duff Bottlecaps)

Land of Chocolate has five caps along the chocolate river path and near the giant cake. One behind the first Marge fountain, two on floating cookie platforms, one inside a Homer Ball dash ramp alcove, last one on the cake’s second tier.

Shadow of the Colossal Donut hides seven caps on Lard Lad’s body. Three on the lower ledges (you can grab them during the first hatch climb), two behind breakable pillars near the back hatch, two on the head platform after the final hatch.

NeverQuest splits twelve caps between 2D platforming sections (four on moving platforms with timed jumps) and 3D dungeon rooms (eight inside destructible crates or behind Homer Ball wall-climb sections).

Around the World in 80 Bites hides caps in regional areas. Australia’s cap sits behind a kangaroo jump puzzle. Mexico’s under a breakable piñata. Germany’s inside a pretzel arch. France’s on top of the Eiffel Tower (needs Bartman glide assist). Scotland’s behind Stonehenge pillars. Italy’s inside the meatball climb. America Land’s on Statue of Liberty scaffolding.

Bart Coins (Krusty Koupons)

Bartman Begins puts Koupons in museum dioramas. One in the Zap the Past booth (hit three targets first), two in the space display (one on a floating saucer, one behind the inactive fan after Homer activates it), scattered across planetary rings you can only reach by Bartman glide.

Enter the Cheatrix places eight Koupons on virtual platforms that need the new Grapple boost. Three on distant hook points, two inside enemy spawn rooms (destroy spawners first), three on moving gear bridges during the meditation statue puzzle.

Grand Theft Scratchy spreads twelve Koupons across the open-world map. Four on rooftops you reach via Bartman hook grips. Three inside GTS vehicle wreckage after Marge’s mob destroys them. Two in alley dead-ends behind dumpsters. Three on elevated freeway sections.

Lisa Coins (Malibu Stacy Seals)

Lisa the Tree Hugger hides Seals in tree platforms and logger camps. One behind a four-stump bridge you create by meditation. Two on high branches where Bart has to glide Lisa into position. One inside the grinding machine area after the timed rescue.

Enter the Cheatrix puts eight Seals on moving gears and virtual pillars. Four inside meditation-controlled gear puzzles. Two on pillars that rise when you freeze nearby enemies. Two behind glass walls that RoboBart laser shots penetrate.

Big Super Happy Fun Fun Game scatters Seals in the frozen ice area (two behind destructible ice pillars), fire-lake area (one on a lava platform you can only reach after freezing a respawning enemy to create an ice-cube bridge), airship interior (two inside engine rooms after rebooting the three engines).

Marge Coins (Try-n-Save Coupons)

Mob Rules ties fifteen Coupons to building-destruction and mob-recruitment objectives. Seven inside the first area (one per building rebuilt). Three behind GTS floats (collect after mob destroys float). Two in the SequelStop garage. Three inside City Hall wing rooms you can only access after Maggie turns the three valves.

NeverQuest puts twelve Coupons in dungeon rooms and 2D platforming sections. Four behind mob-built bridges. Three inside destructible barrels in gold-key rooms. Two on pillars lowered by recruiting NPCs. Three on moving platforms in the final 2D segment.

Grand Theft Scratchy spreads twelve Coupons across the map. Five inside Maggie air duct exits (one per major duct route). Four on rooftops where Marge has to recruit pedestrians to build stairs. Three hidden behind GTS billboards that the mob tears down.

All Video Game Cliché Locations

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Video game clichés are floating collectible icons that parody common game tropes. “Double Jump Tutorial,” “Exposition Fairy,” “Obvious Weak Point,” stuff like that. Each story level’s got one or two. A few bonus missions hide more. Collecting every cliché unlocks a completion trophy and it’s required for 100%. Most clichés pop up during scripted story moments or after you finish specific puzzles. But a handful are hidden in optional side areas you’ll miss if you rush through objectives.

Level Name Number of Clichés How to Reach Them
Land of Chocolate 1 Perform 10 consecutive jumps at the tutorial prompt to trigger the Double Jump cliché icon near the chocolate river.
Bartman Begins 1 Destroy all enemy spawning doors in the museum dioramas; the Obvious Weak Point cliché appears after the third spawner is destroyed.
Around the World in 80 Bites 2 One cliché (Time Trial) unlocks automatically when the 2-minute timer starts. Second cliché (Ethnic Stereotypes) appears after entering all seven regional areas.
Lisa the Tree Hugger 1 Fall into the water or lava deliberately during the stump-bridge puzzle; the Death from Below cliché spawns on the respawn platform.
Mob Rules 1 Recruit all seven named allies and destroy all GTS floats before entering City Hall; the Power of the People cliché appears in the City Hall lobby.
Enter the Cheatrix 2 First cliché (Rift Portal) appears automatically during the virtual-world entry cutscene. Second cliché (Ability Unlock) spawns after collecting all three ability boosts.
Shadow of the Colossal Donut 1 Shoot all three hatches on Lard Lad and pull the wires; the Boss Weak Spot cliché appears on the head platform after the statue deactivates.
Bargain Bin 1 Complete the coordinated floor-button puzzle (both Homer and Bart on buttons); the Co-op Puzzle cliché spawns when the final door opens.
NeverQuest 2 First cliché (2D Throwback) appears during the first gold-key platforming section. Second cliché (Fetch Quest) spawns after placing all three lanterns on the meditation statue pillars.
Grand Theft Scratchy 1 Use Maggie to access all five air duct routes and turn all hidden switches; the Hidden Collectible cliché appears in the final duct exit room.
Big Super Happy Fun Fun Game 2 First cliché (Escort Mission) appears when Mr. Sparkle joins your party. Second cliché (Gotta Catch ‘Em All) spawns after capturing all three Sparklemons and placing them in coin slots.
Springfield Hub 3 One cliché behind the Comic Book Guy’s store (requires all character abilities), one on the Springfield Elementary roof (Bartman hook grip), and one inside the Kwik-E-Mart after collecting 75 coins per character.

Hidden Levels and Bonus Missions

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Hidden levels unlock after you meet collectible thresholds, finish story chapters under target times, or complete specific character challenges. These stages don’t show in the main level-select menu until you’ve triggered their unlock condition. Usually a pop-up message after a story mission or a new icon on the Springfield hub map. Each hidden level’s got its own set of collectibles (coins, clichés, or both). Finishing them adds several percentage points toward 100% completion. Some are pure combat arenas where you fight waves of enemies. Others are timed obstacle courses or character-specific gauntlets that test a single family member’s abilities.

First wave of hidden levels unlocks when you collect a certain number of coins for each character. Typically 50 to 75 coins per family member. These stages are character-focused challenges: Homer’s Donut Run (a timed Homer Ball dash course through Springfield), Bartman’s Glide Trial (a rooftop race using only Bartman’s glide and grapple), Lisa’s Meditation Maze (a puzzle gauntlet where you move objects under time pressure), Marge’s Mob Madness (a wave-defense stage where you recruit NPCs and destroy incoming enemies). Finishing each character challenge unlocks a costume or ability boost and counts toward the hidden-level completion category.

Later hidden levels appear after you complete story episodes under their target times. Around the World in 80 Bites, Grand Theft Scratchy, Big Super Happy Fun Fun Game all have 17:30 target times. Beat the clock and a bonus stage unlocks tied to that level’s theme. For example, beating Around the World’s target opens a food-themed combat arena where Homer fights waves of mascot enemies. Beating Big Super Happy Fun Fun Game’s target unlocks a Sparklemon rematch gauntlet with all three bosses fought back to back. These rematch stages often contain rare collectibles or grant achievements when you clear them without taking damage.

Hidden level types and unlock conditions:

  • Character Challenges – Unlock after collecting 50 to 75 coins per character. One stage per family member testing their unique abilities (Homer Ball speed runs, Bartman glide precision, Lisa meditation puzzles, Marge mob defense).
  • Time Trial Bonuses – Beat story-level target times to unlock themed combat arenas or boss-rush stages. Each arena contains 3 to 5 additional collectibles.
  • Springfield Secrets – Three hidden missions scattered across the Springfield hub, accessible only after collecting all 300 hub collectibles and unlocking infinite power. Missions include rooftop races, air-duct mazes, and a final “Ultimate Challenge” that cycles through all four characters.
  • Sparklemon Rematches – Defeat Jimbo, Ralph, Sherri & Terri again in back to back fights without dying. Unlocks after finishing Big Super Happy Fun Fun Game under target time and collecting all Seals in that level.
  • Will Wright’s Revenge – A post-game hidden stage where you face waves of 8-bit Simpsons enemies. Unlocks after finishing Bargain Bin under target time and revisiting the stage’s final switch room with all four characters.

Achievement and Trophy Requirements

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Achievements and trophies in The Simpsons Game track story completion, collectible milestones, time challenges, character-specific feats, and hidden-level clears. Most platforms (Xbox 360, PS3) share the same list. A few trophies are exclusive to PlayStation versions or have slightly different unlock conditions. To reach 100% completion, you don’t need every single achievement. But many are tied directly to collectible totals and hidden-level unlocks, so chasing trophies naturally pushes you toward full completion. Hardest achievements involve clearing all story levels under target times, completing the final boss QTE sequence with zero mistakes, and finishing every hidden character challenge without taking damage.

Achievement categories and key unlock criteria:

  • Story Completion – Finish all 16 story episodes. Unlocks automatically after beating Game Over’s final boss QTE.
  • Character Coin Master – Collect all coins for a single character (75 in Springfield hub, plus all story-level coins). Separate trophy for each family member.
  • Cliché Hunter – Find all video game clichés across story levels and hidden stages. Requires revisiting levels after unlocking abilities.
  • Target Time Champion – Beat every story level under its target time. Hardest stages are Grand Theft Scratchy and Big Super Happy Fun Fun Game at 17:30 each.
  • Perfect QTE Boss – Complete Game Over’s final boss without missing a single D-Pad input across all three waves. Health bar fully refills each wave.
  • Hidden Level Veteran – Unlock and finish every hidden stage, including character challenges, time-trial bonuses, and Springfield secrets.
  • Infinite Power Unlock – Collect all story-level collectibles and all 300 Springfield hub items to unlock the infinite power gauge. Makes Big Super Happy Fun Fun Game’s target time significantly easier.
  • No-Damage Character Gauntlets – Clear each character’s hidden challenge stage without taking damage. One achievement per family member.
  • Costume Collector – Unlock all character costumes by finishing NeverQuest (Homer/Marge), Medal of Homer (Homer/Bart GI costumes), Big Super Happy Fun Fun Game (Homer/Lisa anime costumes).
  • Springfield 100% – Collect all 300 hub collectibles (75 per character) and find all three Springfield-exclusive clichés. Requires post-game abilities and teamwork puzzles.

Platform Differences and Version Notes

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The Simpsons Game released on multiple platforms in 2007. Each version’s got minor differences in level structure, collectible placement, and bonus content. Xbox 360 and PS3 versions are nearly identical. Both feature the full 16-episode story, all hidden levels, achievement/trophy support. Wii version includes motion-control mechanics for character abilities. Shaking the Wii Remote performs Homer Ball dashes or swinging for Bartman’s grapple. But collectible locations and level objectives stay the same. PS2 and PSP versions have streamlined graphics and slightly altered platforming sections to fit hardware limits, but the core story and collectible counts match the HD releases.

Nintendo DS version is the biggest outlier. It’s a completely different game built as a side-scrolling platformer with touch-screen puzzles. DS levels don’t match console levels. Collectible totals are lower. Hidden stages use different unlock conditions. If you’re aiming for 100% on DS, expect shorter levels, fewer coins per stage, and a smaller Springfield hub with around 100 total collectibles instead of 300. DS also lacks achievements, so completion tracking is manual through in-game menus.

PC and PS2 versions share a few quirks. Camera angles in tight spaces (especially during Bartman glide sections in Grand Theft Scratchy and Bargain Bin) are less forgiving. Some collectibles hidden behind breakable objects need more precise Homer Ball dashes because collision detection is slightly different. Wii and PS2 versions of Big Super Happy Fun Fun Game’s ice-cube bridge puzzle are easier because frozen enemies stay in place longer before respawning, giving you more time to position cubes in lava holes. Xbox 360 and PS3 versions have the strictest timing for this puzzle, so unlocking infinite power before attempting the 17:30 target time is almost mandatory on those platforms.

Final Words

Jump straight into the must-do list: collect every character coin and video game cliché, finish all story and bonus missions, and unlock the hidden levels to track progress and hit 100%.

Use the level-by-level walkthrough to clear objectives, follow the coin and cliché maps for pickups, and consult the hidden-level section for unlock triggers. Check achievements and platform notes so nothing slips through the cracks.

With the simpsons game 100% completion and hidden levels guide, you’ll know exactly what to chase and where to go. Enjoy the hunt, you’re closer than you think.

FAQ

Q: Do you get anything for 100% Simpsons hit and run?

A: You get bonus rewards for 100% in The Simpsons: Hit & Run, typically unlocking extra vehicles, bonus cutscenes, the final ending/credits, and any achievement or trophy rewards tied to full completion.

Q: What is the cheat code for the Simpsons Arcade game?

A: The Simpsons Arcade game doesn’t have a built-in cheat code; use extra credits (coin inputs) or the arcade cabinet’s operator/test menu to adjust lives, difficulty, or settings instead.

Q: How long does it take to 100% simpsons hit and run?

A: It usually takes about 10–20 hours to 100% The Simpsons: Hit & Run, depending on skill, whether you hunt every collectible, and whether you follow a guide to speed things up.

Q: Why was tapped out removed?

A: Tapped Out was removed from a device or store listing most often due to device compatibility, regional store changes, or required updates; check the app store page or EA support for specific reasons.

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