Think Untitled Goose Game is just silly honks and luck?
It isn’t.
This guide gives step-by-step solutions for every puzzle and prank in the Garden, High Street, and Back Gardens.
You’ll get exact actions, quick routes, and the timing tricks the game doesn’t tell you.
Follow these steps and you’ll finish objectives fast, avoid common mistakes, and pull off the perfect pranks.
If you want the fastest path or a patient walkthrough, start here.
Garden Area Walkthrough and Puzzle Solutions

The Garden’s your first real test. Everything here comes down to manipulating the groundskeeper’s patrol pattern and timing your pranks while staying out of sight. Most objectives? You’re stealing things, creating distractions, or forcing the groundskeeper to move exactly where you need him at the exact moment you need him there.
Start by pulling the sack near the locked front gate. That’ll expose the radio. Grab it, turn it on. The groundskeeper leaves to investigate. You sprint inside.
Once you’re in, priority one is watching how the groundskeeper moves and reacts. He chases you if he spots you near his tools or if you honk too close. Garden beds and the shed work as cover. Always approach from behind when you’re stealing worn items like his keys or hat. For the picnic objective, gather eight items onto the blanket near the lake bench: both sandwich halves (on the bench), apple (near the shed), pumpkin and carrot (from their patches), jam and thermos (on the table by the shed), and the basket (next to the bench). Save the radio for last. It makes noise, attracts him immediately. Drop it on the blanket, then turn on the outside tap near the sprinkler to distract him while you wrap up.
Getting the groundskeeper wet needs timing. Wait until he’s tending a patch near the sprinkler, then activate the outdoor tap behind the garden beds. Or steal something he values (like his keys) and lead him into the lake by dropping the item near the water’s edge. To steal his keys, sneak up from behind while he’s bent over digging or replacing the “No Geese” sign.
For the sun hat objective, move the crate on the left side of the hedge to reveal a hole. Steal his regular hat while he’s occupied, then dash through the hole. He puts on the sun hat automatically. The rake task is simple. Grab the heavy rake leaning against the shed and drag it all the way to the lake outside the garden, using the top exit or main gate.
The final starred task requires perfect honking timing. Drag the “No Geese” sign near the top exit into the garden, then wait for the groundskeeper to pick it up and prepare to hammer it back. As he swings the hammer backward, honk once. He flinches mid-swing and smashes his own thumb, stumbling into the door and unlocking the next area. For the hidden task “Lock the Groundskeeper Out,” steal his keys after he’s inside the garden, hide them somewhere safe (like behind the shed), then lure him outside the main gate using an item. Once he’s outside, press the gate latch.
Fastest Completion Path:
- Turn on radio near gate, wait for groundskeeper to leave, enter garden
- Move left-side hedge crate to reveal hole for later
- Steal groundskeeper’s hat from behind while he digs, dash through hole
- Collect picnic items in this order: sandwich, apple, basket, pumpkin, carrot, jam, thermos
- Turn on outdoor tap to activate sprinkler, lure groundskeeper near it to get him wet
- Sneak behind groundskeeper and steal keys from his belt while he’s digging
- Grab rake from beside shed, drag to lake outside garden
- Grab radio near front gate, place on picnic blanket
- Drag “No Geese” sign into garden near top exit
- Honk when groundskeeper swings hammer backward to complete final task
High Street Area Objectives and Prank Solutions

The High Street introduces multiple NPCs and overlapping patrol routes, so timing matters more than in the Garden. Your main targets are the shopkeeper, the boy, and the TV shop owner. Most tasks involve forcing one character to react while another’s distracted.
Start by breaking the shopkeeper’s broom. Wait until she’s actively sweeping near the front of her stall, then interact with the broom head and pull in the opposite direction. The head pops off. She’ll stand there confused.
Trapping the boy in the phone booth requires persistence. Follow him around and honk repeatedly to herd him toward the top-left corner where the booth sits. Once he’s inside and the door shuts, wait for the phone to ring. He stays trapped until you move on.
To make him wear the wrong glasses, you have two options: honk when he removes his glasses to clean them (causing him to drop them), or untie his shoelaces (interact with them from behind) and wait for him to trip and drop them naturally. Once his real glasses are on the ground, hide them by grabbing and dropping them far away. Then steal a pair from the shop’s display rack and place them near him. He puts on the wrong pair automatically.
The “make someone buy back their own stuff” task is straightforward. Steal the boy’s blue toy airplane from the bench where he sits, then drop it on the shopkeeper’s stall next to the toy car and doll. The boy eventually approaches the stall and pays the shopkeeper to buy his own plane back.
Getting on TV requires a quick sequence. Honk near the TV shop door until the owner opens it to shoo you away, then sprint inside before the door closes. Flip the large red power switch to the left of the door. You’ll appear on the screens inside the shop.
The shopping basket objective requires six items: toothbrush (in the trash can at the far end near the garden gate), toilet paper and hairbrush (on the stall’s middle section), tinned food and cleaner (on the stall’s lower shelf), and fruit or vegetables (near the till). Place all six items in the wicker basket on the left side of the shop, then drag the basket away from the stall.
The final starred task is trapping the shopkeeper in her garage. Steal an item from her stall (like a carrot or apple) to get her attention. Lead her toward the garage on the right side of the street, then drop the stolen item inside the garage doorway. As soon as she steps inside to retrieve it, sprint to the rope hanging next to the garage door and pull it to slam the door shut.
For the hidden task “Trap the Boy in the Garage,” use the same method but with the boy’s toy plane. Drop it inside the garage, wait for him to follow, then pull the rope. Another hidden objective, “Trip the Boy in a Puddle,” requires undoing his shoelaces first, then chasing him through the puddle near the phone booth until he trips and falls in the water.
High Street Task List:
- Break the broom by pulling the brush head while shopkeeper sweeps
- Trap boy in phone booth by honking and herding him inside
- Steal shop glasses, hide boy’s real glasses, place shop glasses near him
- Steal boy’s plane, drop on stall, wait for him to buy it back
- Honk near TV shop door, sprint inside when opened, flip red switch
- Collect 6 shopping items in basket: toothbrush, toilet paper, hairbrush, tinned food, cleaner, fruit
- Steal item from stall, lure shopkeeper into garage, drop item inside, pull rope to close door
- Hidden: Undo boy’s shoelaces, chase through puddle to make him trip
Back Gardens Complete Puzzle and Prank Walkthrough

The Back Gardens area splits into two adjacent yards (one belonging to a man, one to a woman). Most tasks involve moving items between the two spaces or timing pranks to trigger chain reactions. Access is initially limited. You can sneak through loose fence boards at the bottom of the man’s garden or untie the yellow rope holding a lattice panel in place. For permanent two-way access, pull open the desk drawer at the top of the woman’s garden. The drawer falls and creates a ramp between the yards, letting you move freely without relying on the fence gap.
The vase-breaking task requires you to exploit the neighbours’ tendency to throw things back over the fence. Steal the purple vase the woman’s painting from the stool in her garden, then carry it over to the man’s side using the drawer ramp or fence gap. Drop it anywhere in his yard. The man picks it up, assumes it’s trash, and hurls it back over the fence. It shatters on impact.
To dress the bust in the woman’s garden, steal three items from the man’s outdoor table: his hat, glasses, and pipe. Carry each one over to the woman’s garden and drop them in the bowl at the base of the bust. She places each item on the statue one by one.
Making the man spit out his tea is a timing challenge. Wait until he sits down at his table and takes a sip, then sprint over to the giant bell in the woman’s garden and ring it by interacting with the bell rope. The loud noise startles him mid-sip. He spits the tea out.
The ribbon task is more complex. Remove the ribbon from the decorative goose statue near the steps in the woman’s garden by interacting with it, then drag the statue itself over to the man’s garden using the drawer ramp. Return to the spot where the statue originally stood, crouch slightly, and honk to get the woman’s attention. She’ll mistake you for her statue and tie the ribbon around your neck.
Making the man go barefoot requires two separate thefts. Steal one slipper while he’s sitting and reading his newspaper, then hide it somewhere he won’t find it (like behind the bathtub in the woman’s garden). Wait for him to sit down again and take another sip of tea, then steal the second slipper. With both slippers gone, he walks around barefoot.
The washing task requires four items dropped into the man’s fountain: the woman’s socks and bra (hanging on the washing line at the bottom of her garden), a bar of soap (on the side of the bathtub at the top of her garden), and one of the man’s slippers. Grab each item and drop it in the fountain.
The final starred task, making someone prune the prize rose, is the trickiest in the area. First, drag the wooden planter holding the prize rose from the man’s garden down toward the fence line, positioning it directly adjacent to the tall decorative bush in the woman’s garden. Go through the fence gap into the woman’s side, then repeatedly peck at the bush to get her attention. She walks over with her pruning shears and starts trimming the bush. Because the rose planter’s now right next to it, her shears accidentally clip the rose while she works.
For the hidden objective “Catch an Object Thrown Over the Fence,” steal any small item from the woman’s garden and drop it in the man’s yard. As soon as he picks it up and winds up to throw it back, sprint to the woman’s side and press the grab button the moment the item arcs over the fence. You catch it mid-air.
Back Gardens Step-by-Step Route:
- Pull out desk drawer at top of woman’s garden to create permanent ramp
- Steal purple vase from woman’s stool, carry to man’s garden, drop it
- Wait for man to throw vase back over fence, let it break
- Steal hat, glasses, and pipe from man’s table, drop in bowl at base of woman’s bust
- Wait for man to sit and sip tea, then ring giant bell in woman’s garden
- Remove ribbon from goose statue, drag statue to man’s garden, return to statue’s spot and honk
- Steal man’s first slipper while he reads, hide it, then steal second slipper while he drinks tea
- Collect socks, bra, soap, and slipper, drop all four in man’s fountain
- Drag rose planter down to fence line next to woman’s tall bush, go through fence, peck bush until woman trims it and accidentally cuts rose
Pub Area Step-by-Step Puzzle Guide

The Pub is the most NPC-dense area in the game. Five characters moving around a small space, so stealth and distraction become essential. Getting inside requires either hiding in the empty cardboard box next to the delivery van (the delivery woman carries you in) or sprinting past the burly man guarding the door while he’s distracted.
Once inside, your first target is the old man throwing darts. Wait until he winds up to throw, then honk just before he releases. He misses and breaks the dartboard.
The toy boat task requires flooding the sink. Head to the back of the raised seating area and turn on the water tap above the sink. The pub owner notices and turns it off, so you’ll need to distract her by grabbing items from tables or honking to pull her away. Then sprint back and turn it on again. Keep repeating until the sink’s full enough for the toy boat to float to the surface, then grab it.
Making the old man fall off his stool is a timing challenge. Wait until he’s about to sit down after standing up or walking around, then grab his stool and drag it far enough away that he’ll miss it completely when he tries to sit. He falls to the ground.
To be awarded a flower, you need to perform a specific sequence on the raised metal drain cover near the two women sitting at the picnic table. Step onto the cover, then perform three actions in order: honk once, duck your head forward (crouch button), and flap your wings (grab button while standing still). The two women clap and toss you a flower.
Stealing a pint glass and dropping it in the canal requires stealth. Grab a glass from one of the tables in the raised seating area, then exit through the main gate while avoiding the burly man. If he spots you, hide under the pub stairs or behind outdoor furniture until he loses interest. Once outside, cross the road to the canal bridge and drop the glass over the edge.
The table-setting task requires five specific items placed on the wooden cylinder table with the red and white checkered tablecloth in the backyard: a knife and fork (on the trolley to the left of the raised seating area and under nearby tables), a plate (on the same trolley or on an empty picnic table), a pepper shaker (on the table to the left of the raised area), and a candle (on the table to the right). Carry each item to the backyard table one at a time.
The final starred task, dropping a bucket on the burly man’s head, requires setup. In the backyard storage area, grab several tomatoes from the wooden crate and scatter them on the ground. The pub owner notices and calls the burly man to clean up. Wait until he’s bent over picking up tomatoes directly below the raised seating area, then sprint up to the wall overlooking the backyard and interact with the bucket to tip it over. It lands on his head.
Pub Task Breakdown:
- Hide in cardboard box next to van or sprint past burly man to enter
- Honk just as old man winds up to throw dart, breaking dartboard
- Turn on sink tap repeatedly while distracting pub owner until sink fills and toy boat floats up
- Drag old man’s stool away just before he sits down to make him fall
- Step on drain cover near two women, honk, duck, flap wings to receive flower
- Steal pint glass from raised area, exit through main gate, drop glass in canal across road
- Collect knife, fork, plate, pepper, and candle from seating area, place on backyard table with checkered cloth
Model Village Final Area Walkthrough and Ending Sequence

The Model Village is a miniature recreation of every area you’ve already visited. Your only goal here? Steal the golden bell from the castle and carry it all the way back to your starting location near the Garden.
To enter the Model Village, ignore the locked gate. Instead, hop into the stream on the left side of the path. Swim under the small bridge. You’ll emerge inside the village grounds. Navigate through the tiny versions of the Garden, High Street, Back Gardens, and Pub until you reach the castle at the far end.
The castle itself requires a bit of destruction. Peck at the front wall repeatedly until you expose a wooden support beam, then interact with the beam and pull. Keep pulling until the entire structure collapses, revealing the golden bell sitting in the rubble. Grab the bell, and your final task begins: carry it all the way back through every previous area to the pit where you started the game.
The bell rings constantly while you’re carrying it. Every NPC in the game tries to take it from you if they get close. If someone grabs it, you can steal it back, but avoiding them entirely is faster.
Your escape route requires careful planning. From the Model Village, head back through the Pub area first. Hide under the stairs near the pub entrance and honk to lure the burly man upstairs, then sprint out the main gate, across the road, and over the canal bridge. Continue up and to the right to return to the Back Gardens.
Leave the bell near the gate temporarily, then pull out the desk drawer at the top of the woman’s garden to knock it down and create a path. Move through the man’s garden and pull the yellow ribbon at the bottom to drop the fence panel. Go back through the gap, grab the bell, and dash out through the back gate.
On the High Street, avoid the boy and the patrolling shopkeeper by sticking to the top route near the shop awnings. If you get cornered, drop the bell temporarily and create a distraction by honking or grabbing items, then circle back to retrieve it.
In the Garden, move the hedge crate on the left side to reveal the hole you used earlier, then sneak past the groundskeeper while he’s tending a patch on the opposite side of the garden. Exit through the main gate, swim across the lake, and retrace your steps to the starting pit. Drop the bell inside to trigger the ending sequence.
Bell Escape Route:
- Steal golden bell from collapsed castle in Model Village
- Return through Pub by hiding under stairs, honking to lure burly man away, then sprinting out main gate
- Cross canal bridge and head up-right to Back Gardens
- Use drawer ramp and fence gap to move through both gardens, exit back gate with bell
- Navigate High Street using top route near awnings to avoid NPCs, drop bell temporarily if cornered, then retrieve and continue to Garden gate
Optional Global Tips for Stealth, Distraction, and Pranking Efficiency

NPC behavior in Untitled Goose Game follows consistent rules you can exploit once you understand the priority system. Every character always prioritizes recovering stolen items over chasing you. So if you’re being pursued, drop the item you’re holding and the NPC stops to pick it up. Use this window to reposition, hide, or grab a different item. If you need to move an NPC to a specific location, steal something they care about and drop it where you want them to go. They walk directly to it, ignoring you until the item’s back in their hands.
Line-of-sight and noise are your two main detection triggers. Honking alerts every NPC within hearing range and causes them to turn toward the sound. But if you honk while hidden behind an object or around a corner, they investigate the noise without immediately spotting you. Use this to pull NPCs away from areas you need to access.
Distance also matters. If you’re far enough away when you grab an item, the NPC won’t react until you’re closer or until you make noise. Crouching slightly reduces your detection range and makes it easier to sneak behind NPCs, but moving too slowly while carrying large items causes them to catch up.
Chaining distractions across multiple areas becomes useful during the bell escape sequence and when completing timed challenges. For example, turning on the Garden sprinkler before moving to the High Street ensures the groundskeeper will be occupied when you return. Leaving the Pub sink running while you’re in the Back Gardens keeps the pub owner distracted. You can also drop items in one area and retrieve them later, creating a trail of interruptions that reset NPC positions when you need them out of the way. Practice timing your honks to coincide with NPC animations (like when the groundskeeper swings his hammer or when the shopkeeper bends to pick something up), since these moments lock them into an action and give you a brief window to act without interference.
Final Words
in the action this guide gave clear, step-by-step fixes for every area: Garden tasks and quick routes, High Street pranks and traps, Back Gardens timing and swaps, Pub stealths and performances, and the Model Village ending sequence.
You also got the 10- and 9-step routes, exact item spots, NPC triggers, and speedrun-friendly tips to chain tasks in one sweep.
Use the untitled goose game puzzle solutions and prank walkthrough as your playbook. Try the fastest routes, tweak them, and enjoy the laughs with each honk.
FAQ
Q: How do you solve the bridge puzzle in goose game?
A: The bridge puzzle in Untitled Goose Game is solved by distracting the bridge operator so they leave the controls, then using the exposed lever or key to lower the bridge—common distractions are honking, stolen items, or turning on sprinklers.
Q: How to do the pub quickly?
A: To do the pub quickly, enter via the side gate, lure the burly man under the bucket, steal the toy boat, then perform the bow-honk stage sequence—chain these actions in one route to save time.
Q: How do I get the Groundskeeper to open the door?
A: To get the Groundskeeper to open the door, make him wear his sunhat or distract him with the radio or sprinklers, then steal his keys and place them by the door so he goes to fetch or use them.
Q: How do I get someone to break the vase?
A: To get someone to break the vase, move or dress the bust near it, then trigger a chain reaction—honking, swapping ornaments, or pulling nearby items so the NPC bumps the table and knocks the vase.

